
I like to learn and adapt to diverse software environments within 3D production. I began with mastering Maya for 3D modeling and Arnold for rendering during my college education. Driven by a specific goal, creating map modifications for GTA V/FiveM (specfically the FiveM community OCRP)I actively expanded my skill set to include 3ds Max. My urge to keep learning different programs did not stop there, I have since explored and worked with Blender, gaining experience with both its rendering engine Cycles, and now Pixar`s RenderMan. I have recently also been testing the capabilities of Unreal Engine 5. This ongoing curiosity consistently drives me to test out new tools.
Software I am experienced with:
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Maya (Arnold for rendering)
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3ds Max (Learned specifically for 3d modelling map mods in GTA V/FiveM)
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Blender (Cycles and Renderman for rendering)
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Unreal Engine 5 (Rendering and a mobile game project i casually work on)


