
I like to learn and adapt to diverse software environments within 3D production. I began with Maya for 3D modeling and Arnold for rendering during my college education.
Driven by my goal to create map modifications for GTA V/FiveM (specifically the FiveM community OCRP) I learned how to use 3ds Max.
My urge to keep learning different programs did not stop there, I have since explored and worked with Blender, gaining experience with both its rendering engine Cycles, and now Pixar`s RenderMan. I have recently also been testing the capabilities of Unreal Engine 5.
This ongoing curiosity consistently drives me to test out new tools.
Software I have used:
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Maya (Arnold for rendering)
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3ds Max (Learned specifically for 3d modelling map mods in GTA V/FiveM)
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Blender (Cycles and Renderman for rendering)
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Unreal Engine 5 (Rendering and a mobile game project i casually work on)


